![]() During firefights, the player can mark one high priority target, on which squad members should focus fire. When the player moves too quickly or fires their weapon, the camouflage deactivates. The camouflage is only active when the player has a low profile. According to the game designer Rafael Morado, the optical camouflage technology is still a prototype and there are disadvantages. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire.Ī new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. While in cover, players can be suppressed. ![]() Cover can be partially destroyed, forcing players to seek other hiding spots. The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming.
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